- 1.3 compatible mods stardew valley mod#
- 1.3 compatible mods stardew valley update#
- 1.3 compatible mods stardew valley code#
Our fulfillment company Quartermaster has let us know that these orders should arrive to customers before Christmas, but please be aware that the state of shipping (internationally and domestic) is severely impacted right now by world events. Games are being assembled in Michigan and transported to Florida for fulfillment as we speak. Shipping in time for Christmas may not be possible. We plan to begin taking orders through the Shopify site on Wednesday (November 3rd) starting at 12 noon PST. I am very happy to announce that the Stardew Valley board game is about to be back in stock. – (64-bit) Potential fix for some gamepad issues on Mac. – GOG: Fixed an issue where builds were not being optimized for release, causing incompatibilities with mods. – Fixed a crash in the French localization for “It Howls In The Rain.”
– Fixed an issue where widescreen and UHD displays would cause the screen to display incorrectly. There may be some new content in 1.5.6, too, but it’s not going to be anything huge like 1.5.Īlso, mobile 1.5 is still underway, more announcements related to that soon.
1.3 compatible mods stardew valley code#
We’ve given PathosChild source code access to help us accomplish this task. We’re working directly with PathosChild (creator of SMAPI, a very popular Stardew modding tool) to add even more modding support to the game, including some long requested “holy grail” changes which should make some aspects of modding much easier in the future.
1.3 compatible mods stardew valley update#
If you are a modder, please check out PathosChild’s 1.5.5 migration guide, which goes into greater depth on some of the changes in this patch.Ī 1.5.6 update is also currently underway. If, for any reason, you want to play on the “legacy” 32-bit version, it’s still available on Steam (right click Stardew > properties > betas > select “Compatibility” version). – Fixed some tiles on the left side of the beach farm being unbuildable. – Fixed the tile holding the plant on Elliott’s table not being passable from behind. – Fixed various invisible tiles preventing certain spots in the Mountain lake from spawning fish activity bubbles. – Fixed a case where entering the Farm from the south on horseback and triggering an event could cause the player to get stuck in a wall. – Fixed an issue where moving a cabin with a cellar would cause the stairs to the cellar to warp the players out of bounds for the rest of the play session. – When placing a Garden Pot on Ginger Island on a rainy day, it will now spawn with its dirt correctly watered. – Fixed the explosion radius not being centered when dislodging flooring and certain other types of items. – Garden Pots no longer lose any applied fertilizers when they are harvested from. – The Blacksmith profession now affects Radioactive Bars. – Fixed an issue where hard mode mines could become permanently enabled. – After completing the Cryptic Note quest, subsequently reaching the 100th floor of the Skull Cavern will guarantee a loot chest. – Fixed issue where Sebastian’s sprite would shift into an invalid position at 1:00 PM when he’s working on his bike on the farm. – Adjusted collisions in the Calico Desert to avoid a minor sorting issue on the top-left edge of the raised cliffside. – Added commas to the price display on the various building construction menus. – Fixed a typo in Livin’ Off The Land that incorrectly states that Super Cucumber can be caught in Winter. – Fixed typos in the French localization. – Fixed incorrect backslash characters in various events in the Hungarian localization. – Fixed Shane’s 6-heart event soft-locking in the Hungarian translation. – Grass placed using Grass Starter during Winter no longer disappears when the game is reloaded (but it still won’t grow or spread). – The in-game time is now shown on the upper-right hand corner of the screen when playing Journey of the Prairie King in multiplayer.
– You can now buy back items accidentally sold in the same shopping session. – You can now nudge pets out of the way while building/moving a building by clicking on them. – You can now build or move farm buildings onto artifact spots. Some settings like zoom level, gamepad mode, and multiplayer server privacy aren’t copied over. – When starting a new save, many settings now default to what they were the last time you played the game. – Holding the CTRL key in addition to shift now lets you purchase/craft stacks of 25 items at a time.
1.3 compatible mods stardew valley mod#
– Made various internal changes for mod authors. This futureproofs the game and allows mods to access more than 4 gigs of RAM. NET Framework 4.5.2) to MonoGame (targeting. It’s a small update, which doesn’t add new content, but has some important technical changes for modders, some quality of life changes, and some bug fixes: